StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry amongst the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit styles https://marcoss2cy.fireblogz.com/61182646/the-smart-trick-of-starcraft-that-no-one-is-discussing