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Donkey Kong Bananza - An Overview

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The whole lot of Bananza's terrain is made from voxels, which Motokura reported was the principal issue distinguishing it from Odyssey.[27] Takahashi explained setting up levels from voxels as way more hassle-free than polygonal modeling, as builders could "freely Blend voxels and supplies to develop terrain and after that https://donkeykongbananza98641.arwebo.com/58830839/how-much-you-need-to-expect-you-ll-pay-for-a-good-donkey-kong-bananza

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